3/16/2023 0 Comments Volition logo face of marsThe third games in both of these series were cancelled after sales were lower than expected. It was followed by Red Faction II (2002) and Summoner 2 (2002). ĭescent 4 had been cancelled due to Interplay abandoning the project as Interplay owned the rights to the franchise, Volition reused the assets to make the first person shooter Red Faction (2001). It purchased Outrage Entertainment as well in 2002, which remained a separate studio until its closure the following year. Volition's previous games had been published by Interplay Entertainment, but the contract had expired and Interplay was not interested in publishing a role-playing video game from Volition instead, THQ not only agreed to publish Summoner but bought Volition entirely during its development in 2000. After it successfully launched, Volition began four separate projects while expanding to around 40 employees the first, FreeSpace 2, was critically acclaimed but had lower sales than its predecessor two other games- Descent 4 and Tube Racer-were cancelled and Summoner (2000), was released as a PlayStation 2 launch title. Outrage went on to develop Descent 3, while Volition moved on to develop the space combat game Descent: FreeSpace – The Great War (1998), growing to around 20 employees during its development. After the release of Descent II (1996), the two founders split the company, with Toshlog moving to Michigan with some of the employees and founding Outrage Entertainment, while Kulas remained in Illinois and renamed the company to Volition. The company grew to eight employees while developing its first game, the first-person spaceship shooter Descent (1995), which was released to widespread acclaim. It was founded in 1993 by programmers Mike Kulas and Matt Toschlog as Parallax Software. But when we hit another slump in release schedules, at which point Armageddon probably has slipped down in price, I'd definitely recommend you to pick it up if you're looking for a solid third person action game.Volition is an American video game developer located in Champaign, Illinois. There's nothing here that really stands out, which makes it easy to miss. Red Faction: Armageddon's biggest issue might be its timing - there's a pretty good selection of games that has just been released, with many major blockbusters waiting around the corner. There's also a mode (similar to Guerrilla's Wrecking Crew) where you're supposed to destroy as much as you can within a strict time limit, with leaderboards if you want to compare yourself to others, which might be entertaining for a couple of rounds. It works well, and can be a lot of fun, but I miss the competitive game modes from Guerrilla which were the only reasons why I kept going back to it. Armageddon features a Horde-like mode, called Infestation, where you and up to three others fight against ever larger hordes of monsters. Where the game does lack compared to Guerrilla, in my mind, is multiplayer. It doesn't matter that it doesn't look as hot as Crysis 2 (and honestly, I have had more fun with Red Faction than I did with Crysis 2, but that's probably just me) when you're tearing down a makeshift shelter using grenades and machine gun fire, desperately trying to defend yourself from an approaching horde of Martian monsters.Ī nice bonus is that all the upgrades you buy throughout the campaign is shared between single- and multiplayer - even between single player saves, which means that me and the friend that has got his own save on my console will benefit from upgrades that I have bought. It's popcorn-entertainment, a good game to spend a couple of hours with, and it performs that job splendidly. In an age where we stare ourselves blind at blockbuster games with the hottest graphics and blockbuster moments, we tend to judge games like Red Faction: Armageddon way more harshly than they deserve. Red Faction: Armageddon is simply entertaining, which goes a long way. The story has its moments, but despite some good voice acting it doesn't really manage to grip me. The graphics look good, but are far from spectacular. The controls work, they do what they are meant to do. It delivers exactly that, and nothing more. That's not to say that it's an amazing game in any way.
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